The short version
A ground-up remake of the first two Dragon Quest games in the HD-2D style Square Enix debuted with Octopath Traveler, bundled together for the first time. It shipped alongside an Erdrick Trilogy Collection pairing it with Dragon Quest III HD-2D Remake. The design is small and clean by modern standards, and reviewers largely agree the treatment flatters it.
What works
- The cleanest entry point into classic JRPG design on this list
- HD-2D lighting and diorama-style backgrounds that flatter every town
- Two full games bundled together, with modernized quality-of-life options
- A strong technical showing across every platform it released on
What doesn't
- The pacing shows its age partway through the second game
- Quality-of-life modernization doesn't go as far as some more heavily reworked remakes
- Combat depth is intentionally simple by contemporary JRPG standards
- Some series veterans found the HD-2D art direction a bigger stylistic swing than expected
What it is
Dragon Quest I & II HD-2D Remake rebuilds the first two entries in Square Enix's flagship JRPG series using the HD-2D art style — pixel-art characters over richly lit, dimensional 3D backgrounds — first popularized by Octopath Traveler. The two games, originally released in Japan in 1986 and 1987, ship together as one package, developed with ARTDINK.
It launched alongside a digital-only Erdrick Trilogy Collection bundling it with Dragon Quest III HD-2D Remake, completing the HD-2D treatment of the series' original trilogy.
Old bones that still hold the weight
Critics were broadly aligned that the games' age is their advantage here: small, tightly looped dungeon-and-town structures that were already clean design decades ago translate well to a modern remake, without needing the scale of a contemporary open-world JRPG to feel complete.
The HD-2D presentation was consistently singled out as the standout element — lighting, particle effects and diorama-style town layouts give sprite-era compositions a sense of depth the originals never had.
Where the pacing shows its age
The most consistent criticism centers on Dragon Quest II specifically, whose mid-game stretch was already considered the series' hardest pacing test in 1987 and remains a noticeably slower section here despite modernized quality-of-life additions like faster text and adjustable encounter rates.
Performance across platforms
A stylized, non-photoreal remake with modest hardware requirements — performance was reported as stable and consistent across every platform it shipped on at launch.
| Mode | Resolution | Frame rate | Load |
|---|---|---|---|
| PS5 / Switch 2 / Series X | 4K-class | 60fps | — |
| Switch | 1080p docked / 720p handheld | 30-60fps | — |
| PC | Uncapped, user-configurable | 60fps+ | — |
Accessibility and comfort
- Adjustable text speed and battle animation speed
- Encounter rate can be reduced or disabled entirely
- Full remapping on all platforms
- Subtitle and UI text size options
Is it worth it
$59.99 for two full games with a genre-leading visual presentation, or bundled at a discount in the Erdrick Trilogy Collection with Dragon Quest III HD-2D Remake — a strong, low-friction starting point for players new to the series or the genre.
If you liked this, play
How we reviewed it
This review draws on Square Enix's own release materials, the critical consensus formed since the October 2025 launch, and public player reporting across platforms — not first-party lab testing by this desk.
