The short version
Owlcat Games' second Pathfinder CRPG, built around mythic paths that rewrite both a character's power set and the campaign's story around a chosen alignment. Dozens of classes and a genuinely difficult on-ramp make this the deepest character builder on the list, and the least forgiving to start.
What works
- Mythic paths that meaningfully change the story, not just combat stats
- Class and build depth that few CRPGs on this list come close to matching
- Both turn-based and real-time-with-pause combat modes fully supported
- A crusade-management layer for players who want strategic scale on top of the RPG
What doesn't
- The opening hours are genuinely difficult, even on lower difficulty settings
- Encounter design assumes system mastery earlier than most CRPGs
- The crusade-management minigame divides players who'd rather skip straight to the RPG
- UI and encumbrance management can be a lot to track at once
What it is
Wrath of the Righteous is Owlcat Games' second Pathfinder CRPG, following 2018's Kingmaker. A demon army pours out of a rift called the Worldwound, and the player leads a crusade against it — with the game's signature feature being ten mythic paths, each of which rewrites the campaign's story, companions' reactions and the player's power set around a chosen alignment, from angel to demon to lich.
It supports both classic turn-based and real-time-with-pause combat, switchable at any time, and offers dozens of classes and archetypes drawn directly from Pathfinder's tabletop ruleset.
The deepest builder in the genre
Character-build depth is the thing critics consistently point to as this game's ceiling — mythic paths alone can send an identical starting build in wildly different directions, and the class list is large enough that theorycrafting communities treat it as a genre reference point.
That depth comes at a real cost to accessibility: reviewers were broadly aligned that the opening hours ask more system knowledge of the player than almost any other CRPG on this list, and a first-time party without careful building can hit a genuine wall early.
The genre's deepest system, sitting behind its steepest door.
The crusade layer
On top of the RPG, the game layers a real-time strategy crusade-management system — army recruitment, territory control, kingdom events — that runs in parallel with the main campaign. Reception to this layer has been the most divided part of the package: some reviewers found it added meaningful stakes to the mythic-path choices, while others considered it filler between the CRPG's stronger sections.
Performance and platforms
Originally a PC-only release; an Enhanced Edition brought PS4, PS5, Xbox One and Xbox Series X|S versions with UI adapted for controller play roughly a year after the PC launch.
| Mode | Resolution | Frame rate | Load |
|---|---|---|---|
| PC | User-configurable | Uncapped | — |
| PS5 / Xbox Series X | 1080p-1440p class | 30-60fps, variable | — |
| PS4 / Xbox One | 1080p class | 30fps | — |
Accessibility and comfort
- Difficulty adjustable at any time, including a story-focused easy mode
- Turn-based or real-time-with-pause combat, switchable freely
- Full remapping on console with a controller-adapted UI in the Enhanced Edition
- Text size and colorblind-friendly options
- An in-game encyclopedia for rules lookups mid-session
Is it worth it
$49.99 for a CRPG whose class and mythic-path depth remains close to unmatched in the genre — best suited to players who enjoy build theorycrafting and are willing to push through a difficult, system-heavy opening.
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How we reviewed it
This review is informed by Owlcat Games' own patch notes and Enhanced Edition changelog, the critical consensus formed since the September 2021 PC launch, and public player and build-community reporting — not first-party lab testing by this desk.
